Business

Big Data

By Author – Shubhangi Agarwal

 

Big data is non-traditional strategy and technology used to organize, process, and gather insights from large datasets. While the problem of working with data that exceeds the computing power or storage of a single computer is not new, the pervasiveness, scale, and value of this type of computing have greatly expanded in recent years.

In this article, we will talk about big data on a fundamental level and define common concepts you might come across while researching the subject. We will also take a high-level look at some of the processes and technologies currently being used in this space.

What Is Big Data?
An exact definition of “big data” is difficult to nail down because projects, vendors, practitioners, and business professionals use it quite differently. With that in mind, generally speaking, big data is:

Large Datasets: The category of computing strategies and technologies that are used to handle large datasets
In this context, “large dataset” means a dataset too large to reasonably process or store with traditional tooling or on a single computer. This means that the common scale of big datasets is constantly shifting and may vary significantly from organization to organization.

Why Are Big Data Systems Different?
The basic requirements for working with big data are the same as the requirements for working with datasets of any size. However, the massive scale, the speed of ingesting and processing, and the characteristics of the data that must be dealt with at each stage of the process present significant new challenges when designing solutions. The goal of most big data systems is to surface insights and connections from large volumes of heterogeneous data that would not be possible using conventional methods.

 

Big Data Analytics:

Big Data Analytics is one of the great new frontiers of IT. Data is exploding so fast and the promise of deeper insights is so compelling that IT managers are highly motivated to turn big data into an asset they can manage and exploit for their organizations. Emerging technologies such as the Hadoop framework and MapReduce offer new and exciting ways to process and transform big data – defined as complex, unstructured, or large amounts of data – into meaningful insights, but also require IT to deploy infrastructure differently to support the distributed processing requirements and real-time demands of big data analytics. Big data is data sets that are so voluminous and complex that traditional data processing application software is inadequate to deal with them. Big data challenges include capturing data, data storage, data analysis, search, sharing, transfer, visualization, querying, updating, information privacy and data source. There are five dimensions to big data known as Volume, Variety, Velocity and the recently added Veracity and Value.

Lately, the term “Big Data” tends to refer to the use of predictive analytics, user behavior analytics, or certain other advanced data analysis methods that extract value from data, and seldom to a particular size of data set. “There is little doubt that the quantities of data now available are indeed large, but thats not the most relevant characteristic of this new data ecosystem.” Analysis of data sets can find new correlations to “spot business trends, prevent diseases, combat crime and so on “Scientists, business executives, practitioners of medicine, advertising and governments alike regularly meet difficulties with large data-sets in areas including Internet search, fintech, urban informatics, and business informatics. Scientists encounter limitations in e-Science work, including meteorology, genomics, connectomics, complex physics simulations, biology and environmental research. You can take data from any source and analyze it to find answers that enable

  1. Cost Reductions
  2. Time reductions
  3. New product development and optimized offerings
  4. Smart decision making

The importance of big data doesnt revolve around how much data you have, but what you do with it.

Jain Software also provides projects based on Big Data. You can directly contact to Jain Software by calling on +91-771-4700-300 or you can also Email us on Global@Jain.software.

5G Wireless Systems

5G technology is going to be a new mobile revolution in technological market. Through 5G technology now you can use worldwide cellular phones. With the coming out of cell phone alike to PDA now your whole office is in your finger tips or in your phone. 5G technology has extraordinary data capabilities and has ability to tie together unrestricted call volumes and infinite data broadcast within latest mobile operating system. 5G technology has a bright future because it can handle best technologies and offer priceless handset to their customers. May be in coming days 5G technology takes over the world market.

5G Technologies have an extraordinary capability to support Software and Consultancy. The Router and switch technology used in 5G network provides high connectivity. The 5G technology distributes internet access to nodes within the building and can be deployed with union of wired or wireless network connections. The current trend of 5G technology has a glowing future.

The 5G terminals will have software defined radios and modulation schemes as well as new error-control schemes that can be downloaded from the Internet. The development is seen towards the user terminals as a focus of the 5G mobile networks. The terminals will have access to different wireless technologies at the same time and the terminal should be able to combine different flows from different technologies. The vertical handovers should be avoided, because they are not feasible in a case when there are many technologies and many operators and service providers. In 5G, each network will be responsible for handling user-mobility, while the terminal will make the final choice among different wireless/mobile access network providers for a given service. Such choice will be based on open intelligent middleware in the mobile phone.

 

While 5G isn’t expected until 2020, an increasing number of companies are investing now to prepare for the new mobile wireless standard. We explore 5G, how it works and its impact on future wireless systems.

 

According to the Next Generation Mobile Network’s 5G white paper, 5G connections must be based on ‘user experience, system performance, enhanced services, business models and management & operations’.

 

And according to the Group Special Mobile Association (GSMA) to qualify for a 5G a connection should meet most of these eight criteria:

  1. One to 10Gbps connections to end points in the field
  2. One millisecond end-to-end round trip delay
  3. 1000x bandwidth per unit area
  4. 10 to 100x number of connected devices
  5. (Perception of) 99.999 percent availability
  6. (Perception of) 100 percent coverage
  7. 90 percent reduction in network energy usage
  8. Up to ten-year battery life for low power, machine-type devices

Previous generations like 3G were a breakthrough in communications. 3G receives a signal from the nearest phone tower and is used for phone calls, messaging and data.

4G works the same as 3G but with a faster internet connection and a lower latency (the time between cause and effect).

 

Like all the previous Generations,5G will be significantly faster than its predecessor 4G.

This should allow for higher productivity across all capable devices with a theoretical download speed of 10,000 Mbps.

“Current 4G mobile standards have the potential to provide 100s of Mbps. 5G offers to take that into multi-gigabits per second, giving rise to the Gigabit Smartphone and hopefully a slew of innovative services and applications that truly need the type of connectivity that only 5G can offer,” says Paul Gainham, senior director, SP Marketing EMEA at Juniper Networks.

Plus, with greater bandwidth comes faster download speeds and the ability to run more complex mobile internet apps.

 

The future of 5G

As 5G is still in development, it is not yet open for use by anyone. However, lots of companies have started creating 5G products and field testing them.

Notable advancements in 5G technologies have come from Nokia, Qualcomm, Samsung, Ericsson and BT, with growing numbers of companies forming 5G partnerships and pledging money to continue to research into 5G and its application.

Qualcomm and Samsung have focused their 5G efforts on hardware, with Qualcomm creating a 5G modem and Samsung producing a 5G enabled home router.

Both Nokia and Ericcson have created 5G platforms aimed at mobile carriers rather than consumers.Ericsson created the first 5G platform earlier this year that claims to provide the first 5G radio system. Ericsson began 5G testing in 2015.

Who is investing in 5G?

 

Both Nokia and Ericcson have created 5G platforms aimed at mobile carriers rather than consumers.Ericsson created the first 5G platform earlier last year that claims to provide the first 5G radio system, although it has begun 5G testing in 2015.

Similarly, in early 2017, Nokia launched “5G First”, a platform aiming to provide end-to-end 5G support for mobile carriers.

Looking closer to home, the City of London turned on its district-wide public Wi-Fi network in October 2017, consisting of 400 small cell transmitters. The City plans to run 5G trials on it.

Chancellor Philip Hammond revealed in the Budget 2017 that the government will pledge 16 million to create a 5G hub. However, given the rollout of 4G, it’s unknown what rate 5G will advance at.

Smart-City initiative and a glimpse of Naya-Raipur

Smart-City initiative and a glimpse of Naya-Raipur

 

Smart city is an urban area that uses different types of electronic data collection sensors to supply information which is used to manage assets and resources efficiently. This includes data collected from citizens, devices, and assets that is processed and analyzed to monitor and manage traffic and transportation systems, power plants, water supply networks, waste management, law enforcement, information systems, schools, libraries, hospitals, and other community services.

The smart city concept integrates information and communication technology(ICT), and various physical devices connected to the network to optimize the efficiency of city operations and services and connect to citizens. Smart city technology allows city officials to interact directly with both community and city infrastructure and to monitor what is happening in the city and how the city is evolving.

ICT is used to enhance quality, performance and interactivity of urban services to reduce costs, resource consumption and to increase the contacts between citizens and government. Smart city applications are developed to manage urban flows and allow for real-time responses. A smart city may therefore be more prepared to respond to challenges than one with a simple “transactional” relationship with its citizens.

According to Professor Jason Pomeroy, in addition to technology, smart cities “acknowledge and seek to preserve culture, heritage and tradition”, such as Barcelona in Spain.Yet, the term itself remains unclear to its specifics and therefore, open to many interpretations.

 

Due to the breadth of technologies that have been implemented under the smart city label, it is difficult to distill a precise definition of a smart city. Deakin and Al Wear.

Four factors that contribute to the definition of a smart city:

  1. The application of a wide range of electronic and digital technologies to communities and cities
  2. The use of ICT to transform life and working environments within the region
  3. The embedding of such Information and Communications Technologies (ICTs) in government systems
  4. The territorialisation of practices that brings ICTs and people together to enhance the innovation and knowledge that they offer.

Deakin defines the smart city as one that utilise ICT to meet the demands of the market (the citizens of the city), and that community involvement in the process is necessary for a smart city.Smart city would be a city that not only possesses ICT technology in particular areas, but has also implemented this technology in a manner that positively impacts the local community.

 

Characteristics

It has been suggested that a smart city use information technology to:

  1. Make more efficient use of physical infrastructure through artificial intelligence and data analytics to support a strong and healthy economic, social, cultural development.
  2. Engage effectively with local people in local governance and decision by the use of open innovation processes and e-participation, improving the collective intelligence of the city’s institutions through e-governance with the emphasis placed on citizen participation and co-design.
  3. Learn, adapt and innovate and thereby respond more effectively and promptly to changing circumstances by improving the intelligence of the city.

They evolve towards a strong integration of all dimensions of human intelligence,collective intelligence, and also artificial intelligence within the city.The intelligence of cities “resides in the increasingly effective combination of digital-telecommunication networks(the nerves), ubiquitously embedded intelligence(the brains), sensors,tags(the sensory organs)and software(the knowledge and cognitive competence)”.

These forms of intelligence in smart cities have been demonstrated in three ways:

  1. Orchestration intelligence:Where cities establish institutions and community-based problem solving and collaborations, such as in Bletchley Park, where the Nazi Enigma cypher was decoded by a team led by Alan Turing. This has been referred to as the first example of a smart city or an intelligent community.
  2. Empowerment intelligence: Cities provide open platforms, experimental facilities and smart city infrastructure in order to cluster innovation in certain districts. These are seen in the Kista Science City in Stockholm and the Cyberport Zone in Hong Kong. Similar facilities have also been established in Melbourne.
  3. Instrumentation intelligence: Where city infrastructure is made smart through real-time data collection, with analysis and predictive modelling across city districts. There is much controversy surrounding this, particularly with regards to surveillance issues in smart cities. Examples of Instrumentation intelligence have been implemented in Amsterdam.This is implemented through:
    1. A common IP infrastructure that is open to researchers to develop applications.
    2. Wireless meters and devices transmit information at the point in time.
    3. A number of homes being provided with smart energy meter to become aware of energy consumption and reduce energy usage
    4. Solar power garbage compactors,car recharging stations and energy saving lamps.

 

 

Smart-City(Naya-Raipur)

Among the many successful policies and development projects, one of the most ambitious ventures by the state government is Naya Raipur, Chhattisgarh’s new capital city, which was recognized as worlds first ever integrated township in January 2017.

Environmental issues are considered to be a global concern today, and much remains to be done for effective conservation. In Naya Raipur, 27% of the land is solely devoted to greenery and the regions environmental policies make it the first Greenfield Smart City in India.

Smooth and safe cycling lanes are constructed throughout the city, promoting the use of non-motorized transport systems. Apart from minimizing air pollution, steps have been taken to conserve water, and every building in Raipur will have effective and compulsory rainwater harvesting systems. The NRDA is maintaining 55 reservoirs in the region, including three lakes.

Public buildings should not only have this system but should be erected on the basis of green building concept. Green buildings use less water, optimize energy efficiency, conserve natural resources, generate less waste and have minimum impact on environment. The offices of NRDA and Housing Board Corporation are examples of such buildings, and a visit to the NRDA shows the building sparkling with sunlight.

In a bid to offer wholesome recreation for local residents, an amusement park is currently being built in sector 24 alongside Jhanjh Lake for water sports facilities. A club house in Sector 24 will offer fitness, lounge, theatre and other amenities while the Immersive Dome Theatre, streaming five-dimensional movies, is already entertaining Raipurians. Ekatm Path, a 2.2 km boulevard is a paradise for morning walkers, and reminiscent of Raj Path in New Delhi.

Purkhauti Muktangan, the cultural village showcasing the rich cultural heritage is a popular spot in the city. Recently, PM Narendra Modi inaugurated the Botanical Garden in Naya Raipur, and the Jungle Safari held as Asias largest man-made forest safari.

In its smart city initiative, NRDA is conducting an online citizen survey, seeking priorities, demands and innovative suggestions from people. This is the first time a newly developing town plan is being prepared with public involvement.

In any civilization the quality of life is dependent on housing and residential amenities. As per an NRDA plan, 21 sectors are reserved for residential premises in the city of which three sectors are built by state housing board corporation. These three sectors are habitable with 5100 units already constructed.

 

 

Virtual Reality Box

Virtual Reality Box-

A virtual reality headset is a head-mounted device that provides virtual reality for the wearer. VR headsets are widely used with computer games but they are also used in other applications, including simulators and trainers. They comprise a stereoscopic head-mounted display (providing separate images for each eye), stereo sound, and head motion tracking sensors (which may include gyroscopes, accelerometers, structured light systems, etc.). Some VR headsets also have eye tracking sensors and gaming controllers.

Because virtual reality headsets stretch a single display across a wide field of view (up to 110 for some devices according to manufacturers), the magnification factor makes flaws in display technology much more apparent. One issue is the so-called screen-door effect, where the gaps between rows and columns of pixels become visible, kind of like looking through a screen door. This was especially noticeable in earlier prototypes and development kits, which had lower resolutions than the retail versions.

The lenses of the headset are responsible for mapping the up-close display to a wide field of view, while also providing a more comfortable distant point of focus. One challenge with this is providing consistency of focus: because eyes are free to turn within the headset, it’s important to avoid having to refocus to prevent eye strain.

Virtual reality headsets are being currently used as a means to train medical students for surgery. It allows them to perform essential procedures in a virtual, controlled environment. Students perform surgeries on virtual patients, which allows them to acquire the skills needed to perform surgeries on real patients. It also allows the students to revisit the surgeries from the perspective of the lead surgeon.
Traditionally, students had to participate in surgeries and often they would miss essential parts. Now, with the use of VR headsets, students can watch surgical procedures from the perspective of the lead surgeon without missing essential parts. Students can also pause, rewind, and fast forward surgeries. They also can perfect their techniques in a real-time simulation in a risk free environment.
Latency requirements
Virtual reality headsets have significantly higher requirements for latency the time it takes from a change in input to have a visual effect than ordinary video games. If the system is too sluggish to react to head movement, then it can cause the user to experience virtual reality sickness, a kind of motion sickness. According to a Valve engineer, the ideal latency would be 7-15 milliseconds. A major component of this latency is the refresh rate of the display, which has driven the adoption of displays with a refresh rate from 90 Hz (Oculus Rift and HTC Vive) to 120 Hz (PlayStation VR).
The graphics processing unit (GPU) also needs to be more powerful to render frames more frequently. Oculus cited the limited processing power of Xbox One and PlayStation 4 as the reason why they are targeting the PC gaming market with their first devices.

Asynchronous reprojection /time warp
A common way to reduce the perceived latency or compensate for a lower frame rate, is to take an (older) rendered frame and morph it according to the most recent head tracking data just before presenting the image on the screens. This is called asynchronous reprojection or “asynchronous time warp” in Oculus jargon.

PlayStation VR synthesizes “in-between frames” in such manner, so games that render at 60 fps natively result in 120 updates per second. SteamVR (HTC Vive) will also use “interleaved reprojection” for games that cannot keep up with its 90 Hz refresh rate, dropping down to 45 fps.

The simplest technique is applying only projection transformation to the images for each eye (simulating rotation of the eye). The downsides are that this approach cannot take into account the translation (changes in position) of the head. And the rotation can only happen around the axis of the eyeball, instead of the neck, which is the true axis for head rotation. When applied multiple times to a single frame, this causes “positional judder”, because position is not updated with every frame.

A more complex technique is positional time warp, which uses pixel depth information from the Z-buffer to morph the scene into a different perspective. This produces other artifacts because it has no information about faces that are hidden due to occlusion and cannot compensate for position-dependent effects like reflectons and specular lighting. While it gets rid of the positional judder, judder still presents itself in animations, as timewarped frames are effectively frozen.

WHAT IS AUGMENTED REALITY

Augmented Reality was first achieved, to some extent, by a cinematographer called Morton Heilig in 1957. He invented the Sensorama which delivered visuals, sounds, vibration and smell to the viewer. Of course, it wasnt computer controlled but it was the first example of an attempt at adding additional data to an experience. Wikipedia describes?Augmented Reality ?as a live direct or indirect view of a physical, real-world environment whose elements are Augmented” by computer-generated or extracted real-world sensory input such as sound, video, graphics or GPS data.

Augmented reality is actually in simple words can be explained as adding some content in the real world which is actually not present there. Augmented reality is actually creating or adding a virtual world/ things over a real world. It brings 3D content to your eyes in the real world by using any medium like phone camera or web cams.

The first properly functioning AR system was probably the one developed at USAF Armstrongs Research Lab by Louis Rosenberg in 1992. This was called Virtual Fixtures and was an incredibly complex robotic system which was designed to compensate for the lack of high-speed 3D graphics processing power in the early 90s. It enabled the overlay of sensory information on a workspace to improve human productivity.

The best and most relevant example of app popularly known as Pokmon Go. Those who have played that that game knows what that game is. That game is actually creates virtual characters augmented in the actual world. The basic concept of that game is to catch pokmon as you open the app you see a different world in the same world. It just takes the real world as a base and shows augmented /virtual reality effects.

There are some popular apps other than Pokmon go if you want to take some good experience of virtual reality

  1. Ink hunter
  2. Augment
  3. Holo
  4. Sun Seeker
  5. Aurasma
  6. Quiver

 

Use of augmented reality can be done in different fields of study and practical use as:

  1. Education

AR would also be a way for parents and teachers to achieve their goals for modern education, which might include providing a more individualized and flexible learning, making closer connections between what is taught at school and the real world, and helping students to become more engaged in their own learning.

  1. Medical

AR provides surgeons with patient monitoring data in the style of a fighter pilot’s heads-up display, and allows patient imaging records, including functional videos, to be accessed and overlaid.

  1. Military

In combat, AR can serve as a networked communication system that renders useful battlefield data onto a soldier’s goggles in real time. Virtual maps and 360 view camera imaging can also be rendered to aid a soldier’s navigation and battlefield perspective, and this can be transmitted to military leaders at a remote command center from the soldier’s viewpoint, people and various objects can be marked with special indicators to warn of potential dangers.

  1. Video Games

A number of games were developed like Pokmon go and others. The gaming industry embraced AR technology in the best way possible for normal people.

And Much more

Future of Augmented?Reality

Experts predict the AR market could be worth 122 billion by 2024. So this report by BBC tells us that augmented reality has very big market as the development goes on and on.

Laravel – best PHP framework

Laravel is one of the highly used, open-source modern web application frameworks that designs customized web applications quickly and easily.

Developers prefer Laravel over to other frameworks because of the performance, features, scalability it provides. It follows Model View Controller (MVC) which makes it more useful than PHP. It attempts to take the pain out of development by easing common tasks used in the majority of web projects, such as authentication, routing, sessions and caching. It has a unique architecture, where it is possible for developers to create their own infrastructure that is specifically designed for their application. Laravel is used not only for the large projects but also best to use for the small project.

Laravels first beta release was made available on June 9, 2011, followed by the Laravel 1 release later in the same month.

Features of Laravel:

  1. Modularity: Modularity is defined as the degree to which a systems components get separated and then recombines. You split the business logic into different parts, which belongs together.
  2. Authentication: Authentication is the most important part of any web application and developers spent enormous time writing the authentication code which has become simpler with the update in Laravel 5.
  3. Application Logic: It can be implemented within any application either using controllers or directly into route declarations using syntax similar to the Sinatra framework. Laravel is designed with privileges giving a developer the flexibility that they need to create everything from very small sites to massive enterprise applications.
  4. Caching: Caching is a temporary data storage used to store data for a while and can be retrieved quickly. It is often used to reduce the times we need to access database or other remote services. It can be a wonderful tool to keep your application fast and responsive.
  5. Method or Dependency Injection: In Laravel Inversion of control (IoC) container is a powerful tool for managing class dependencies. Dependency injection is a method of removing hard-coded class dependencies. Laravels IoC container is one of the most used Laravel features.
  6. Routing: With Laravel, we can easily approach to routing. The route can be triggered in the application with good flexibility and control to match the URL.
  7. Restful Controllers: Restful controllers provide an optional way for separating the logic behind serving HTTP GET and POST requests.
  8. Testing & Debugging: Laravel is built with testing in mind, in Fact, support for testing with PHPUnit is included out of the box.
  9. Automatic Pagination: Simplifies the task of implementing pagination, replacing the usual manual implementation approaches with automated methods integrated into Laravel.
  10. Template Engine: Blade is a simple, yet powerful templating engine provided with Laravel. Unlike controller layouts, Blade is driven by template inheritance and sections.
  11. Database Query Builder: Laravels database query builder provides a convenient, fluent interface to creating and running database queries.

Multi-factor authentication (MFA)

Multi-factor authentication(MFA)

Multi-factor authentication is a method of computer access control in which user granted access only after successfully presenting several separate pieces of evidence for authentication mechanism- typically at least two of the following categories: knowledge(something they know), possession(something they have), and inherence(something they are).

Two-factor authentication

It is a combination of two different components.
Two-factor authentication is a type of multi-factor authentication.

A good example from everyday life is the withdrawing of money from an ATM; only the correct combination of the bank card (something that the user possesses) and a PIN (personal identification number, something that the user knows) allows the transaction to be carried out.

 

The authentication factors of a multi-factor authentication scheme may include:

  • Some physical object in the possession of the user, such as a USB stick with a secret token, a bank card, a key, etc.
  • Some secret known to the user, such as a password, PIN,TAN, etc.
  • Some physical characteristic of the user (biometrics), such as a fingerprint, eye iris, voice, typing speed, pattern in key press intervals, etc.

 

Knowledge factors

Knowledge factors are the most commonly used form of authentication. In this form, the user is required to prove knowledge of a secret in order to authenticate.

A password is a secret word or string of characters that is used for user authentication. This is the most commonly used mechanism of authentication. Many multi-factor authentication techniques rely on password as one factor of authentication.Variations include both longer ones formed from multiple words (a passphrase) and the shorter, purely numeric ,personal identification number (PIN) commonly used for ATM?access. Traditionally, passwords are expected to be memorized.

Possession factors

Possession factors (“something only the user has”) have been used for authentication for centuries, in the form of a key to a lock. The basic principle is that the key embodies a secret which is shared between the lock and the key, and the same principle underlies possession factor authentication in computer systems. A security token is an example of a possession factor.

Disconnected tokens

Disconnected tokens have no connections to the client computer. They typically use a built-in screen to display the generated authentication data, which is manually typed in by the user.

Connected tokens

Connected tokens are devices that are physically connected to the computer to be used. Those devices transmit data automatically.There are a number of different types, including card readers, wireless tags and USB tokens.

Inherence factors

These are factors associated with the user, and are usually bio-metric methods, including fingerprint readers, retina scanners or voice recognition.

 

On-screen fingerprint sensor

First on-screen fingerprint sensor –

The world’s first phone with a fingerprint scanner built into the display was as awesome as I hoped it would be.

There’s no home button breaking up your screen space, and no fumbling for a reader on the phone’s back. I simply pressed my index finger on the phone screen in the place where the home button would be. The screen registered my digit, then spun up a spiderweb of blue light in a pattern that instantly brings computer circuits to mind. I was in.

Such a simple, elegant harbinger of things to come: a home button that appears only when you need it and then gets out of the way.

How in-display fingerprint readers work

In fact, the fingerprint sensor — made by sensor company Synaptics — lives beneath the 6-inch OLED display. That’s the “screen” you’re actually looking at beneath the cover glass.

When your fingertip hits the target, the sensor array turns on the display to light your finger, and only your finger. The image of your print makes its way to an optical image sensor beneath the display.

It’s then run through an AI processor that’s trained to recognize 300 different characteristics of your digit, like how close the ridges of your fingers are. It’s a different kind of technology than what most readers use in today’s phones.

Because the new technology costs more to make, it’ll hit premium phones first before eventually making its way down the spectrum as the parts become more plentiful and cheaper to make.

Vivo’s phone is the first one we’ve gotten to see with the tech in real life.

Vivo’s been working on putting a fingerprint sensor underneath the screen for the last couple of years, and now it’s finally made one that’s ready for production.

The company had already announced last year it had developed the “in-display fingerprint scanning” technology for a prototype phone. That version used an ultra-sonic sensor and was created with support from Qualcomm.

The new version of the finger-scanning tech is optical-based and was developed with Synaptics. In a nutshell, how the technology works is the phone’s OLED display panel emits light to illuminate your fingerprint. Your lit-up fingerprint is then reflected into an in-display fingerprint sensor and authenticated.

It’s really nerdy stuff? all you really need to know is that phones with fingerprint sensors on the front are back again. And this time, without thick bezels above and below the screen.

 

 

 

Should e-sports come to Olympics ?

Should e-sports come to Olympics ?

For those who have been spending hours or rather wasting hours sitting in front of a screen all day and explaining the world how e-sports will make them famous one day are definitely in for a disappointment. That being said, let us also acknowledge that people are earning in the world of e-sports and if reports are to be believed e-sports earnings are at an all time high. Twelve of the e-sports are paying as much as $1 million as prize amount. This makes us wonder if e-sports should already be welcomed into Olympics. It was being speculated for quite some time that the growth of e-sports would make it go all the way to Olympics sooner than later. However, recently International Olympic Committee President Thomas Bach suggested otherwise and received huge rebuke from video game fanatics all over the world.

A career already

E-sports are already becoming a prime time profession, with lead players of the most popular games earning tons of money. These sports are also gaining massive support as well as sponsorship by top companies like BMW. It is evident that youth is and will be attracted to it. Why not make it official already by introducing it in Olympics?

Physical fitness

Apart from the fact that the spirit of Olympics have always been about physical strength, mortar reflexes and fitness, it is worth noting that e-sports makes a person extremely lazy, in most cases obese and sometimes causes injury to hands and fingers of those who play them for prolonged period of time. This is absolutely against the spirit of Olympics.

More viewers

More viewers and more sponsorship would be attracted to Olympics if e-sports could be given a place. It would eventually lead to better prize money to athletes.

Violence

Even if e-sports would make it to Olympics, fans would be disappointed as the most popularly played video games would not be played. They are always violent, including explosions and killing.
It would be better if e-sports would rather have a separate event of their own like e-Olympics instead of mixing it up with the existing culture of sports at Olympics.

Net Neutrality

netneutrality_fbimage

Net Neutrality-
It is the principle that Internet Service Provider must treat all data on the Internet the same, and not discriminate or charge differently by user, content, website, platform, application, type of attached equipment, or method of communication. For instance, under these principles, internet service providers are unable to intentionally block, slow down or charge money for specific websites and online content.

History-
The term was coined by professor Tim Wu in 2003, which was used to describe the role of telephone systems.
An example of a violation of net neutrality principles was the Internet service provider Comcast’s secret slowing (“throttling”) of uploads from peer-to-peer file sharing (P2P) applications by using forged packets. Comcast did not stop blocking these protocols, like BitTorrent, until the Federal Communications Commission ordered them to stop. In another minor example, The Madison River Communications company was fined US$15,000 by the FCC, in 2004, for restricting their customers’ access to Vonage, which was rivaling their own services. AT&T was also caught limiting access to FaceTime, so only those users who paid for AT&T’s new shared data plans could access the application. In July 2017, Verizon Wireless was accused of throttling after users noticed that videos played on Netflix and YouTube were slower than usual, though Verizon commented that it was conducting “network testing” and that net neutrality rules permit “reasonable network management practices”.

Open Internet

Under an “open Internet” schema, the full resources of the Internet and means to operate on it should be easily accessible to all individuals, companies, and organizations.
Applicable concepts include: net neutrality, open standards, transparency, lack of Internet Censorship, and low barriers of entry. The concept of the open Internet is sometimes expressed as an expectation of decentralized technological power, and is seen by some observers as closely related to open-source software, a type of software program whose maker allows users access to the code that runs the program, so that users can improve the software or fix bugs.
Proponents of net neutrality see this as an important component of an “open Internet”, wherein policies such as equal treatment of data and open web standards allow those using the Internet to easily communicate, and conduct business and activities without interference from a third party.
In contrast, a “closed Internet” refers to the opposite situation, wherein established persons, corporations, or governments favor certain uses, restrict access to necessary web standards artificially degrade some services, or explicitly filter out content. Some countries block certain websites or types of sites, and monitor and/or censor Internet use using Internet Speed, a specialized type of law enforcement, or secret police.

Traffic shaping

Traffic shaping is the control of computer network traffic to optimize or guarantee performance, improve latency (i.e., decrease Internet response times), and/or increase usable bandwidth by delaying packet that meet certain criteria. In practice, traffic shaping is often accomplished by “throtting” certain types of data, such as streaming video or P2P file sharing. More specifically, traffic shaping is any action on a set of packets (often called a stream or a flow) which imposes additional delay on those packets such that they conform to some predetermined constraint (a contract or traffic profile). Traffic shaping provides a means to control the volume of traffic being sent into a network in a specified period (bandwidth throttling), or the maximum rate at which the traffic is sent (rate), or more complex criteria such as generic cell rate algorithm

Legal enforcement of net neutrality principles takes a variety of forms, from provisions that outlaw anti-competitive blocking and “throttling” of Internet services, all the way to legal enforcement that prevents companies from subsidizing Internet use on particular sites. Contrary to popular rhetoric and statements by various individuals involved in the ongoing academic debate, research suggests that a single policy instrument (such as a no-blocking policy or a quality of service ?policy) cannot achieve the range of valued political and economic objectives central to the debate. As Bauer and Obar suggest, “safeguarding multiple goals requires a combination of instruments that will likely involve government and non-government measures. Furthermore, promoting goals such as the freedom of speech, political participation, investment, and innovation calls for complementary policies.”.

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